S4TT - Check it out.
I just set up this website. There will be multiple tournaments going simultaneously (as many as can be filled). They will be quick tournaments, all taking less than a week to complete. This is for clans that want play in a friendly competitive environments. Your clan must be able to war almost everyday of the week. We do not want to be waiting on clans to war so we can continue a tournament.
Check it out and see if you like the setup and please feel free to give me feedback.
Sunday, February 13, 2011
Friday, February 11, 2011
Zipline 30 reaction
I listened to half of the podcast sober and half with a "few" drinks in me....;^)
But here is what I have to say. I actually am going to write this as I listen to it again.
First off, where's my socom 4 comment? lol. I believe I said something along the lines of. "The classic mode brought back the feelings of socom. Abandoned looked amazing. And the respawn had a MAG feel to it that made it actually worth playing." I will admit that this was the only time I was trying to be nice to zipper when i spoke. Judging by the other responses, I think everyone was....lol.
Basically a quarter of the way into it I didn't hear anything new. Then they started talking about the clan system. How the clan system works in general is awesome. It prevents searching through 15 lobbies trying to find another 6v6. BUT, why cant we create our own custom ranked clan war?
I don't understand why we are still trying to prevent "rank ups" when we have an XP ranking system. It makes absolutely no sense. If its not skill based then its not a true ranking system. The main problem I have with the clan war system is this, a war is not one map long. It takes our clans map, vs, their clans map, and a tiebreaker (at least). I understand that this can be added by zipper, but it needs to be in place at the beginning. There is no reason we cant set it up our own. You guys keep talking about preventing people from "padding their stats" or taking advantage of the ranking system, but there is no ranking system anymore.... I don't get it. Its not that we wanted a skill based ranking system just because thats what we always had, we wanted a skill based ranking system because an XP ranking system is not a ranking system, its an eXPerience system. You should know the difference.
Now lets move onto the available zipper custom games.......WOW.........
Sniper Alley: 8v8 suppression, Classic rules, Snipers and Shotguns. Increased damage. Only smoke grenades. 7 rounds 5 minute rounds. Largest Maps.
Last Defense Run and Gun: 16v16 respawn, faster movement speed and damage reduction. "Close quarter" weapons. 1 ten minute round.
Tactical Uplink: 16v16, revive, no respawn. 2 ten minute rounds.
Freeze Tag: Suppression. no respawn, revive on, 7 rounds 5 minutes each.
Scrum: 8v8 suppression, no respawn. faster movement, higher damage, no snipers, no frag nades. 7 rounds 1 minute each. Medley of 3 maps
Wow, not sure I will like any of those but they are definitely interesting. But what are the default game modes??????
I will just comment on everything they comment on:
Crosshairs: I didnt hate them when I played with them so not a bid deal for me. But I do support a central dot. I understand why they are hesitant to add it. But I like the idea of adding it for specific weapons.
Camera View: It will be changed. Its playable as it is, but it will be better and I am very excited about this. I dont know why people are complaining about OTS or FPV being more accurate. I didnt think it was. All it seemed to do was zoom in a little and slow down the movement speed. Slowing the movement speed makes you more accurate, but if you move just as slow in centered TPV then it will be just as accurate.
Friendly Names: Fixed!
Grenade Arcs: Ran out of buttons. Not terrible without it but I want it.
Pistols: No pistols ever. I dont miss them.
Dual Primaries: I dont know if its better or worse to be ready for any combat scenario. But I have to agree when they say that now people will use the weapons that are not commonly used. I never used a shotgun, and rarely used an SMG. This was an interesting thought, because I planned on used an AR and a shotgun, so its true that it makes you use weapons you usually wouldn't. That's kinda fun for me.
Cover System: kinda surprised they are going to put it into classic mode, but I support it 100%. I know a lot of you dont want a cover system, but I think, once you use it, you will change your mind.
The E-Tags Sucks: plain and simple. You need to a least make it a red dot on the radar, because when you are in a fire fight with radar you know exactly when they are coming around the corner. With the radar you are not going to be looking at the radar when you get close to the enemy, so the fire fight is at least fun. Please consider that, at least. NO ONE LIKED THIS A COMMUNITY DAY. I really almost flipped out when I saw this.
Match Making: I prefer this over lobbies simply because I can get into a game faster. I can create a party and get all of my clan members into a game without having to search for a room for 20 minutes that has enough for 8 people.
Demo:........not going to happen. (please prove me wrong)
PTT: D-pad up: Tap to open channel. Still AWEFUL. Find a different option.
Overall I first want to point out that I am very happy about the camera being pushed back. I wish it was before the shipping date, but as long as it happens I am happy. That was my biggest issue with the game. I have a strong feeling that zipper is waiting until the beta and the game's release to find out how we really feel about the game before they add certain features. Basically they are hoping that we play the game and find the current features suitable to a point where we "forget" about the "socom" features we want. Im not saying that we wont actually like the S4 features and not care that the old features are added. I just think that zipper is waiting on many of them in the hope that we will forget about them.
I was very surprised at the custom game modes zipper added. I think UScR will be the savior of S4. I know the game I voted for is a lot better (more "socom") than the ones they created.
Aight, Im going to go to bed, but I will re-read this in the morning and correct any grammar issues, (as im sure there are plenty).
But here is what I have to say. I actually am going to write this as I listen to it again.
First off, where's my socom 4 comment? lol. I believe I said something along the lines of. "The classic mode brought back the feelings of socom. Abandoned looked amazing. And the respawn had a MAG feel to it that made it actually worth playing." I will admit that this was the only time I was trying to be nice to zipper when i spoke. Judging by the other responses, I think everyone was....lol.
Basically a quarter of the way into it I didn't hear anything new. Then they started talking about the clan system. How the clan system works in general is awesome. It prevents searching through 15 lobbies trying to find another 6v6. BUT, why cant we create our own custom ranked clan war?
I don't understand why we are still trying to prevent "rank ups" when we have an XP ranking system. It makes absolutely no sense. If its not skill based then its not a true ranking system. The main problem I have with the clan war system is this, a war is not one map long. It takes our clans map, vs, their clans map, and a tiebreaker (at least). I understand that this can be added by zipper, but it needs to be in place at the beginning. There is no reason we cant set it up our own. You guys keep talking about preventing people from "padding their stats" or taking advantage of the ranking system, but there is no ranking system anymore.... I don't get it. Its not that we wanted a skill based ranking system just because thats what we always had, we wanted a skill based ranking system because an XP ranking system is not a ranking system, its an eXPerience system. You should know the difference.
Now lets move onto the available zipper custom games.......WOW.........
Sniper Alley: 8v8 suppression, Classic rules, Snipers and Shotguns. Increased damage. Only smoke grenades. 7 rounds 5 minute rounds. Largest Maps.
Last Defense Run and Gun: 16v16 respawn, faster movement speed and damage reduction. "Close quarter" weapons. 1 ten minute round.
Tactical Uplink: 16v16, revive, no respawn. 2 ten minute rounds.
Freeze Tag: Suppression. no respawn, revive on, 7 rounds 5 minutes each.
Scrum: 8v8 suppression, no respawn. faster movement, higher damage, no snipers, no frag nades. 7 rounds 1 minute each. Medley of 3 maps
Wow, not sure I will like any of those but they are definitely interesting. But what are the default game modes??????
I will just comment on everything they comment on:
Crosshairs: I didnt hate them when I played with them so not a bid deal for me. But I do support a central dot. I understand why they are hesitant to add it. But I like the idea of adding it for specific weapons.
Camera View: It will be changed. Its playable as it is, but it will be better and I am very excited about this. I dont know why people are complaining about OTS or FPV being more accurate. I didnt think it was. All it seemed to do was zoom in a little and slow down the movement speed. Slowing the movement speed makes you more accurate, but if you move just as slow in centered TPV then it will be just as accurate.
Friendly Names: Fixed!
Grenade Arcs: Ran out of buttons. Not terrible without it but I want it.
Pistols: No pistols ever. I dont miss them.
Dual Primaries: I dont know if its better or worse to be ready for any combat scenario. But I have to agree when they say that now people will use the weapons that are not commonly used. I never used a shotgun, and rarely used an SMG. This was an interesting thought, because I planned on used an AR and a shotgun, so its true that it makes you use weapons you usually wouldn't. That's kinda fun for me.
Cover System: kinda surprised they are going to put it into classic mode, but I support it 100%. I know a lot of you dont want a cover system, but I think, once you use it, you will change your mind.
The E-Tags Sucks: plain and simple. You need to a least make it a red dot on the radar, because when you are in a fire fight with radar you know exactly when they are coming around the corner. With the radar you are not going to be looking at the radar when you get close to the enemy, so the fire fight is at least fun. Please consider that, at least. NO ONE LIKED THIS A COMMUNITY DAY. I really almost flipped out when I saw this.
Match Making: I prefer this over lobbies simply because I can get into a game faster. I can create a party and get all of my clan members into a game without having to search for a room for 20 minutes that has enough for 8 people.
Demo:........not going to happen. (please prove me wrong)
PTT: D-pad up: Tap to open channel. Still AWEFUL. Find a different option.
Overall I first want to point out that I am very happy about the camera being pushed back. I wish it was before the shipping date, but as long as it happens I am happy. That was my biggest issue with the game. I have a strong feeling that zipper is waiting until the beta and the game's release to find out how we really feel about the game before they add certain features. Basically they are hoping that we play the game and find the current features suitable to a point where we "forget" about the "socom" features we want. Im not saying that we wont actually like the S4 features and not care that the old features are added. I just think that zipper is waiting on many of them in the hope that we will forget about them.
I was very surprised at the custom game modes zipper added. I think UScR will be the savior of S4. I know the game I voted for is a lot better (more "socom") than the ones they created.
Aight, Im going to go to bed, but I will re-read this in the morning and correct any grammar issues, (as im sure there are plenty).
Friday, February 4, 2011
Spec Ops and Insurgent Skins
Now I could have some of these wrong and a lot of duplicates but none the less here are some of your Multiplayer Character Skins.
Spec Ops
(Reaver)
(Chimera, which means: a fire-breathing she-monster in Greek mythology having a lion's head, a goat's body, and a serpent's tail.......weird)
Back to Front: (Wells, Warlock, Warlock)
Left to right: (Warlock, Titan, Wells)
Left: (Chimera)
Front to Back:(Warlock, Chimera, ??????)
(Reaver)
Back to Front (Warlock, Schweitzer, Reaver, ??????)
Left to Right: (Reaver, Warlock, Chimera??)
(Weasel)
(Weasel)
(Reaver)
(Warlock)
(Chimera)
Insurgents
Guy in the Background is an Insurgent.
Spec Ops
(Reaver)
(Chimera, which means: a fire-breathing she-monster in Greek mythology having a lion's head, a goat's body, and a serpent's tail.......weird)
Back to Front: (Wells, Warlock, Warlock)
Left to right: (Warlock, Titan, Wells)
Left: (Chimera)
Front to Back:(Warlock, Chimera, ??????)
(Reaver)
Back to Front (Warlock, Schweitzer, Reaver, ??????)
Left to Right: (Reaver, Warlock, Chimera??)
(Weasel)
(Weasel)
(Reaver)
(Warlock)
(Chimera)
Insurgents
Guy in the Background is an Insurgent.
Wednesday, February 2, 2011
Classic Control Setup
I got a classic controller setup that might work. What do you think? Had to move quite a few things around here.
Tuesday, February 1, 2011
Possible Socom 4 Controller Layouts
The biggest problem we have with the Socom 4 Controller Layout is that PTT is defaulted as Up on the D-pad, which requires us to remove our thumb from the left analog stick resulting in an inability to move and talk at the same time. I see two viable options for remapping PTT. Either to Circle, or R3. Circle requires us to remove our right thumb from the analog stick, but its not as bad as removing our left thumb. R3 I think is the best option. It could result in some accidental knife swipes if you dont hold it down, but I think it will work.
Another consideration is if the grenade arc is added back to the game. I believe right now the airstrike is Hold R2, and that is one of the reasons the grenade arc was taken out. I think the airstrike could be easy remapped to up or down on the D-pad. So basically these are the two viable options for controller layouts for Socom 4
Another consideration is if the grenade arc is added back to the game. I believe right now the airstrike is Hold R2, and that is one of the reasons the grenade arc was taken out. I think the airstrike could be easy remapped to up or down on the D-pad. So basically these are the two viable options for controller layouts for Socom 4
Socom 4 Forums
The forums have been driving me crazy since the release of MP info. Kudos to those who have looked at the info we have given with level heads. Socom is not dead. Yes it has changed, but change is not always bad. To believe that Socom 2 is the best third person shooter that will ever be made it ridiculous. It needs to be updated and it has been. It does not have to have every classic Socom feature to be a better Socom game, it probably needs new features to be a better Socom. Stop looking at the word "Classic Mode" in a literal sense.
The 18 people that played that game are not freaking out about it. Why should you? We recognize that it is new and different and we have made suggestions to make it a little more like Classic Socom. Im sure some of our requests will be met. Some may take longer than others. But zipper is listening to us. Im not saying to stop requesting features. I am simply saying to do it in a mature fashion. Dont demand it, dont give ultimatums, dont insult Zipper. Why would they cater a game to people who are insulting them. Tell them you really want to play the game, but you are concerned about certain features and here are some possible solutions.
So here are my suggestions for the time being. Understand what zipper can and cant add and the time frame in which additions can happen. Don't make arguments about how a feature will play out if you have never played it. Wait until you play the beta. Don't say you are not buying Socom, a.) because at this point its not true, and b.) because then zipper has no reason to listen to you anymore.
And finally stop calling The 18, fanboys. Its starting to loose its meaning, like "noob." Zipper has not paid us to tell you its a good game, if that was the case we would not have told you about the features that we dont like. We have just played the game and understand that some of the new features are actually not that bad, and that sometimes its ok to be different from classic Socom. So take a cue from The 18 and chill till the beta.
I will be reading the forums but probably not posting unless new info arises. If I don't talk to you....see ya in the beta.
Your Fellow Socomer,
kingGILLEY
The 18 people that played that game are not freaking out about it. Why should you? We recognize that it is new and different and we have made suggestions to make it a little more like Classic Socom. Im sure some of our requests will be met. Some may take longer than others. But zipper is listening to us. Im not saying to stop requesting features. I am simply saying to do it in a mature fashion. Dont demand it, dont give ultimatums, dont insult Zipper. Why would they cater a game to people who are insulting them. Tell them you really want to play the game, but you are concerned about certain features and here are some possible solutions.
So here are my suggestions for the time being. Understand what zipper can and cant add and the time frame in which additions can happen. Don't make arguments about how a feature will play out if you have never played it. Wait until you play the beta. Don't say you are not buying Socom, a.) because at this point its not true, and b.) because then zipper has no reason to listen to you anymore.
And finally stop calling The 18, fanboys. Its starting to loose its meaning, like "noob." Zipper has not paid us to tell you its a good game, if that was the case we would not have told you about the features that we dont like. We have just played the game and understand that some of the new features are actually not that bad, and that sometimes its ok to be different from classic Socom. So take a cue from The 18 and chill till the beta.
I will be reading the forums but probably not posting unless new info arises. If I don't talk to you....see ya in the beta.
Your Fellow Socomer,
kingGILLEY
Saturday, January 29, 2011
Socom 4 Controversial Features
I just want to comment on some of the features that have the community buzzing.
PTT: Is in Classic Mode. Right now it is UP on the D-pad. That is terrible because you must remove your thumb from the left analog stick, so effectively you cant move and talk at the same time. It needs to be remapped to Circle, since circle is not used in classic mode. This seems like an easy fix and I hope zipper listens to this because it will destroy communication otherwise.
Dual Primaries: It wasnt a problem when we played because most people used the assault rifles. The only time I see it being a problem is when snipers have an assault rifle as a secondary. It sucks when you sneak up on a sniper only to have them switch to an assault rifle and kill you. I will say that I tried to snipe about 6 rounds and I didnt get a kill with it, so I dont see a lot of people choosing to be snipers. Also the assault rifles with scopes are very deadly, so a sniper would only be effective on a very large map. I dont remember there being any scope wobble though.
No UCRR: There will be User Suggested rooms that zipper will add. This is fine with me. I like playing the game with all the weapons and maps the way they are meant to be. But with these we will be able to add some rooms, like "no boom" or maybe a certain list of maps. But I like that there is a standard game that everyone will play instead of every room being different. I wont miss UCRR.
No Lobby System: I would like there to be lobbies for unranked rooms. I dont need them for ranked rooms because the match making works well and you can join a friends rooms, or invite them to your room. But if you create an unranked room the only people who can join are people on your friends list. There is no other way to find it. But again I dont see myself ever playing an unranked game. I like the standard setup, and dont want to modify a game much, if at all.
Enemy Tags at 2 mintues: First off let me say that there was 5 or 6 minutes before the 2 minute warning, and all but one round we played was over before the two minutes. I preferred the gun hot, but I wouldn't mind this feature if instead of showing the enemy name the entire time, I would like it to just show for 2 seconds every 10 seconds. Another possibility (maybe the best and easiest) is if a red dot just showed up on the radar showing the enemy position. That way once you get to them and you are in a fire fight, you wont know exactly where they are unless you overt your eyes to the radar, which I know I would never do if I was in a fire fight.
Grenade Arc: It seems as though they could put it in, but chose not to. I would like to see it, at least in classic mode. You could still get grenade kills, I had plenty. But you had to throw the nade at the ground next to the enemy or at a wall behind the enemy. It was extremely difficult to toss a nade over an object accurately or through a window. I had far more team kills than I usually do, and suicides.
Camera: This is the number one concern for me. Its not unplayable, but it takes some of the enjoyment out of the game. The camera is far too tight up against the character. It feels claustrophobic and you loose where you are sometimes. I am not looking for it to be pulled back to "classic view," but if they made it like Confrontation I would be EXTREMELY happy. Also the ability to switch shoulders in OTS zoomed view would be a nice addition.
Demo/Classic Modes: Suppression IS NOT the staple of Socom. Demolition is. And I really hope it returns, at least in DLC. Other classic modes would be cool too, but demo is a must and a priority.
Teamate Names: Your teammate's names/diamonds, need to be closer to their head and always showing. Sometimes is seemed like their names would not pop up until they were closer to the center of your view. This resulted in me shooting a few bullets into a lot of my teammates. Also since they were so high above the heads it was sometimes hard to tell if it was over your teammate's or the enemies head. Also I want to suggest that the clan tags do not show up over the heads, only the PSN name, just to reduce clutter.
Most Urgent Fixes in Order of Priority:
1.) Move back camera
2.) PTT remapped to Circle in Classic Mode
3.) Enemy Tag at 2 Minutes changed to red dot on Radar or Flash every 10 seconds.
4.) Teammate's names closer to head and always showing.
5.) Demolition returns to Socom
6.) Grenade Arc
7.) Lobby system for Unranked games.
8.) Pistols replace dual primaries in Classic mode.
9.) UCRR added with lobby system (not a priority for me)
Now on a positive note, here are some of my favorite things about Socom 4, mainly Classic Mode:
1.) Weapon Accuracy: The guns are deadly accurate up to a three round burst, but become very inaccurate when you hold down the trigger. At first I admit it was very frusterating because I was use to laying down on the trigger in Con even at mid range. But if you go fully auto and are not withing 25 feet of the enemy you have a slim chance of hitting them. By the end of the day I absolutely loved this. It required skill to kill (that is a staple of Socom). You need to control your fire at mid to long range. I felt this was more realistic and now realize how messed up Con was in this respect.
2.) The grenades worked: They may have been a little bit overpowered, but they worked. I never saw anyone run through a nade and survive.
3.) Abandoned was absolutely amazing and the overall graphics were awesome: I also really like the map Collision.
4.)You could vote in the Lobby (and in game).
5.) They listened to us and made classic mode with: No blood splatter, No snap to cover, No health Regen, No respawn, No ranged explosives (i dont believe), Push To Talk (needs to be Circle though).
6.) Classic mode got my heart pumping like Socom use to.
7.) The number of hits to kill an enemy was Perfect: A few less than Con I think.
8.) Clan matching system: You can create a clan party and then find another clan ready to battle with the same number of members as you. I might just play in this all the time instead of random rooms. I think this is brilliant because it keeps clans from taking over a room, because they can just always play wars. At least in theory. I still dont know all the details on this, but I am very excited for it.
I know this is long but I want to talk about a couple other things that I thought I would hate but dont really mind that much:
-Weapon Upgrades using XP: The basic weapons are still extremely effective, it does not seem like any attachments would make it much better. Also it wont take very long to get the upgrades (assuming its the same as we tested). But I was able to get three out of the five upgrades on one gun and I didnt even use that gun the whole time. So baiscally in one day you could easily fully upgrade a gun or three, so it is like they are all already unlocked. But it still gives you a little something to play for.
-No character customization: I wanted character customization, but I do like the characters they created, and I like the classic feel they bring to the game. Some of the insurgent characters were actually kind intimidating. I would still support character customization.
-Snap to Cover: If you play the respawn, which I dont think I will much, but if you are a person that enjoys respawn, the snap to cover was very well done. I never felt stuck to the cover. Hitting circle will unsnap you, but if you simply run away from the cover it will automatically unsnap you, so you are not really stuck to it. Since we kept jumping back and forth between respawn and round based games I found myself hitting the circle button trying to snap to cover in classic mode. There were certain situations where I felt like snap to cover would benefit me, but it was rare. I never felt like the opponent had an advantage when they were snapped to cover.
-Knifing: The knifing was a little easier than Con but not as easy as COD. I liked it.
Overall I am quite excited for Socom 4. I hope they tweak some of these things before the release. It is a good game now and really has the potential to be a great game if they would just make some little adjustments. I will be getting this game, and want to play it so bad right now.
PTT: Is in Classic Mode. Right now it is UP on the D-pad. That is terrible because you must remove your thumb from the left analog stick, so effectively you cant move and talk at the same time. It needs to be remapped to Circle, since circle is not used in classic mode. This seems like an easy fix and I hope zipper listens to this because it will destroy communication otherwise.
Dual Primaries: It wasnt a problem when we played because most people used the assault rifles. The only time I see it being a problem is when snipers have an assault rifle as a secondary. It sucks when you sneak up on a sniper only to have them switch to an assault rifle and kill you. I will say that I tried to snipe about 6 rounds and I didnt get a kill with it, so I dont see a lot of people choosing to be snipers. Also the assault rifles with scopes are very deadly, so a sniper would only be effective on a very large map. I dont remember there being any scope wobble though.
No UCRR: There will be User Suggested rooms that zipper will add. This is fine with me. I like playing the game with all the weapons and maps the way they are meant to be. But with these we will be able to add some rooms, like "no boom" or maybe a certain list of maps. But I like that there is a standard game that everyone will play instead of every room being different. I wont miss UCRR.
No Lobby System: I would like there to be lobbies for unranked rooms. I dont need them for ranked rooms because the match making works well and you can join a friends rooms, or invite them to your room. But if you create an unranked room the only people who can join are people on your friends list. There is no other way to find it. But again I dont see myself ever playing an unranked game. I like the standard setup, and dont want to modify a game much, if at all.
Enemy Tags at 2 mintues: First off let me say that there was 5 or 6 minutes before the 2 minute warning, and all but one round we played was over before the two minutes. I preferred the gun hot, but I wouldn't mind this feature if instead of showing the enemy name the entire time, I would like it to just show for 2 seconds every 10 seconds. Another possibility (maybe the best and easiest) is if a red dot just showed up on the radar showing the enemy position. That way once you get to them and you are in a fire fight, you wont know exactly where they are unless you overt your eyes to the radar, which I know I would never do if I was in a fire fight.
Grenade Arc: It seems as though they could put it in, but chose not to. I would like to see it, at least in classic mode. You could still get grenade kills, I had plenty. But you had to throw the nade at the ground next to the enemy or at a wall behind the enemy. It was extremely difficult to toss a nade over an object accurately or through a window. I had far more team kills than I usually do, and suicides.
Camera: This is the number one concern for me. Its not unplayable, but it takes some of the enjoyment out of the game. The camera is far too tight up against the character. It feels claustrophobic and you loose where you are sometimes. I am not looking for it to be pulled back to "classic view," but if they made it like Confrontation I would be EXTREMELY happy. Also the ability to switch shoulders in OTS zoomed view would be a nice addition.
Demo/Classic Modes: Suppression IS NOT the staple of Socom. Demolition is. And I really hope it returns, at least in DLC. Other classic modes would be cool too, but demo is a must and a priority.
Teamate Names: Your teammate's names/diamonds, need to be closer to their head and always showing. Sometimes is seemed like their names would not pop up until they were closer to the center of your view. This resulted in me shooting a few bullets into a lot of my teammates. Also since they were so high above the heads it was sometimes hard to tell if it was over your teammate's or the enemies head. Also I want to suggest that the clan tags do not show up over the heads, only the PSN name, just to reduce clutter.
Most Urgent Fixes in Order of Priority:
1.) Move back camera
2.) PTT remapped to Circle in Classic Mode
3.) Enemy Tag at 2 Minutes changed to red dot on Radar or Flash every 10 seconds.
4.) Teammate's names closer to head and always showing.
5.) Demolition returns to Socom
6.) Grenade Arc
7.) Lobby system for Unranked games.
8.) Pistols replace dual primaries in Classic mode.
9.) UCRR added with lobby system (not a priority for me)
Now on a positive note, here are some of my favorite things about Socom 4, mainly Classic Mode:
1.) Weapon Accuracy: The guns are deadly accurate up to a three round burst, but become very inaccurate when you hold down the trigger. At first I admit it was very frusterating because I was use to laying down on the trigger in Con even at mid range. But if you go fully auto and are not withing 25 feet of the enemy you have a slim chance of hitting them. By the end of the day I absolutely loved this. It required skill to kill (that is a staple of Socom). You need to control your fire at mid to long range. I felt this was more realistic and now realize how messed up Con was in this respect.
2.) The grenades worked: They may have been a little bit overpowered, but they worked. I never saw anyone run through a nade and survive.
3.) Abandoned was absolutely amazing and the overall graphics were awesome: I also really like the map Collision.
4.)You could vote in the Lobby (and in game).
5.) They listened to us and made classic mode with: No blood splatter, No snap to cover, No health Regen, No respawn, No ranged explosives (i dont believe), Push To Talk (needs to be Circle though).
6.) Classic mode got my heart pumping like Socom use to.
7.) The number of hits to kill an enemy was Perfect: A few less than Con I think.
8.) Clan matching system: You can create a clan party and then find another clan ready to battle with the same number of members as you. I might just play in this all the time instead of random rooms. I think this is brilliant because it keeps clans from taking over a room, because they can just always play wars. At least in theory. I still dont know all the details on this, but I am very excited for it.
I know this is long but I want to talk about a couple other things that I thought I would hate but dont really mind that much:
-Weapon Upgrades using XP: The basic weapons are still extremely effective, it does not seem like any attachments would make it much better. Also it wont take very long to get the upgrades (assuming its the same as we tested). But I was able to get three out of the five upgrades on one gun and I didnt even use that gun the whole time. So baiscally in one day you could easily fully upgrade a gun or three, so it is like they are all already unlocked. But it still gives you a little something to play for.
-No character customization: I wanted character customization, but I do like the characters they created, and I like the classic feel they bring to the game. Some of the insurgent characters were actually kind intimidating. I would still support character customization.
-Snap to Cover: If you play the respawn, which I dont think I will much, but if you are a person that enjoys respawn, the snap to cover was very well done. I never felt stuck to the cover. Hitting circle will unsnap you, but if you simply run away from the cover it will automatically unsnap you, so you are not really stuck to it. Since we kept jumping back and forth between respawn and round based games I found myself hitting the circle button trying to snap to cover in classic mode. There were certain situations where I felt like snap to cover would benefit me, but it was rare. I never felt like the opponent had an advantage when they were snapped to cover.
-Knifing: The knifing was a little easier than Con but not as easy as COD. I liked it.
Overall I am quite excited for Socom 4. I hope they tweak some of these things before the release. It is a good game now and really has the potential to be a great game if they would just make some little adjustments. I will be getting this game, and want to play it so bad right now.
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